digital Learning Innovations
What is Learning Innovation in Andover?
Across APS we like to define Learning Innovation as
#1 - "Doing things differently enough to get better results."
#2 - "The relentless pursuit of opportunity."
We believe that authentic and deep learning can be made REAL for every student.
Rigorous = How does teaching/learning align w/Standards and Connect Content to help students achieve Mastery?
Engaged = How does teaching/learning foster a sense of Discovery to tap the Creativity of our teachers and students?
Active = How does teaching/learning facilitate a process of Design through Agency and Identity?
Local = How does teaching/learning create a Community of global and local (aka 'glocal') learners and open learning up beyond the classrooms?
Former operational constraints are now leveraged and designed as a Ecosystem of Opportunity for every student and Teacher.
- Time: Learning is no longer restricted to the school day or the school year. The Internet and a proliferation of Internet access devices have given students the ability to learn anytime.
- Place: Learning is no longer restricted within the walls of a classroom. The Internet and a proliferation of Internet access devices have given students the ability to learn anywhere and everywhere.
- Path: Learning is no longer restricted to the pedagogy used by the teacher. Interactive and adaptive software allows students to learn in their own style, making learning personal and engaging. New learning technologies provide real time data that gives teachers the information they need to adjust instruction to meet the unique needs of each student.
- Pace: Learning is no longer restricted to the pace of an entire classroom of students. Interactive and adaptive software allows students to learn at their own pace, spending more or less time on lessons or subjects to achieve the same level of learning.